![]() IF you have any of the single player campaigns DLC's installed (pirates of the flying fortress, POFF/call of the tenebrae, COTT/shatered embrace, SE) after adding your Two Worlds II cdkey you can add the DLC CDKeys, it's ask for the keys in succession (POFF/COTT/SE) (pirates of the flying fortress is the first additional KEY it'll ask for, but wont ask for the cdkey by it's name "POFF", which can be confusing as it just looks like the clients not registered the base game key, the other DLC keys it'll ask for by name) once you've passed the key input box, then uncheck register now and click internet activation, which will add the cdkey (serial key/registration key) lines into the registry, which is the important bit. And you need to "DOUBLE LEFT CLICK on OK" when adding CDkeys within the Two Worlds II client (as it's a bit bugged and the first click wont register). Start the client, add the CDKey for Two Worlds II. (right click, Two Worlds II from your Steam library ->manage->CD Keys to get access to your game licence codes (you can leave the cdkey box open and "alt+tab" to task switch between the cdkeys and the Two Worlds II client. Patch 2.0.5 is a patch prior to the DRM being removed which will let you manually add your Steam cdkeys to get the client started without the "activation waiting for steam purchase key" error message from the 2.07.3 patchÄownload and install (it needs to be executed from the same drive as two worlds II install) The problem is Steams issued cdkeys are not being taken up by the new automated CDkey input method with the Two Worlds II client running the 2.07.3 Steam patch (see note at bottom of the page) ![]()
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